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DNF近身攻击时以3%的概率1秒内让敌人进入出血状态

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发表于 2024-10-23 03:59:04 | 显示全部楼层 |阅读模式
DNF近身攻击时以3%的概率1秒内让敌人进入出血状态
1近身攻擊時以 3% 的機率1秒內讓敵人進入出血狀態,每 0.5秒以250的攻擊力給予傷害。
(比Lv84高的目標陷入狀態機率較低,比 Lv84低的目標陷入狀態機率較高。)
[if]
[attacker]
"character"
-1
[cooltime]
近身攻击时以3%的概率1秒内让敌人进入出血状态
1000
[attack success]
1
[/if]
[then]
[target]
"enemy"
-1
[duration]
1000
[probability]
3
[reduce probability to human armor at pvp module]
80
[active status]
"bleeding"
84
500
[/then]
2 攻擊時以 3%的機率讓敵人在2秒內進入冰凍狀態。
(高於Lv75的對象得到的機率和效果減少,低於Lv75的對象則會增加)
[if]
[attack success]
1
[/if]
[then]
[target]
"enemy"
-1
[probability]
3
[reduce probability to human armor at pvp module]
80
[duration]
2000
[active status]
"freeze"
75
[/then]
  3 攻擊時以5%的機率4秒內讓敵人呈現觸電狀態,每次擊時以230的攻擊力給予追加傷害.
(若敵人高於Lv65,則減少進入異常狀態的機率;反之,則增加機率)
[if]
[cooltime]
6000
[attack success]
1
[/if]
[then]
[target]
"enemy"
-1
[duration]
4000
[probability]
5
[reduce probability to human armor at pvp module]
80
[active status]
"lightning"
65
230
[/then]
4 攻擊時,以5%的機率出現閃電。
[if]
[cooltime]
1000
[attack success]
1
[/if]
[then]
[target]
"enemy"
-1
[probability]
5
[reduce probability to human armor at pvp module]
80
[passive object]
48082
0
0
0
65
0
""
[/passive object]
[/then]
5 攻擊時,以4%的機率出現紅色閃電。
[if]
[cooltime]
1000
[attack success]
1
[/if]
[then]
[target]
"enemy"
-1
[probability]
4
[passive object]
48074
0
0
0
40
0
""
[/passive object]
[/then]
6 普通攻擊時,有4%的機率使敵人進入失明狀態9秒;失明狀態下,減少90%%視野和20%%命中率。
(若敵人高於Lv50,則減少進入異常狀態的機率和效果;反之,則增加機率和效果。決鬥場內修正為4.5秒)
[if]
[cooltime]
1000
[my state]
"attack"
[attack success]
1
[/if]
[then]
[target]
"enemy"
-1
[duration]
9000
[reduce duration to human armor at pvp module]
50
[probability]
4
[active status]
"blind"
50
90
20
[/then]
7 攻擊時以2%的機率在5秒內讓敵人陷入混亂狀態。
(若敵人高於Lv45,則減少進入異常狀態的機率;反之,則增加機率)
[if]
[cooltime]
10000
[attack success]
1
[/if]
[then]
[target]
"enemy"
-1
[duration]
5000
[reduce duration to human armor at pvp module]
50
[probability]
2
[active status]
"confuse"
45
1
[/then]
8 攻擊時以3%的機率7秒內讓敵人呈現中毒狀態,每0.5秒以153的攻擊力給予傷害。
(若敵人高於Lv45,則減少進入異常狀態的機率;反之,則增加機率)
[if]
[cooltime]
12600
[attack success]
1
[/if]
[then]
[target]
"enemy"
-1
[duration]
7000
[probability]
3
[active status]
"poison"
45
2150
[/then]
  9 攻擊時以 3% 的機率7秒內讓敵人進入隨機狀態。
(若敵人高於Lv30,則減少進入異常狀態的機率;反之,則增加機率。)
[if]
[cooltime]
12600
[attack success]
1
[/if]
[then]
[target]
"enemy"
-1
[duration]
7000
[probability]
3
[active status]
"any"
30
[/then]
10 攻擊時以2%的機率2秒內讓敵人陷入眩暈狀態。
(若敵人高於Lv42,則減少進入異常狀態的機率;反之,則增加機率。決鬥場修正為 1秒)
[if]
[cooltime]
4000
[attack success]
1
[/if]
[then]
[target]
"enemy"
-1
[reduce duration to human armor at pvp module]
50
[duration]
2000
[reduce probability to human armor at pvp module]
80
[probability]
2
[active status]
"stun"
24
[/then]
11 攻擊時以3%的機率在20秒內讓敵人陷入詛咒狀態,力量減少6,體力減少6,智能減少6,精神力減少6。
(若敵人高於Lv10,則減少進入異常狀態的機率;反之,則增加機率。)
[if]
[cooltime]
30000
[attack success]
1
[/if]
[then]
[target]
"enemy"
-1
[duration]
20000
[probability]
3
[active status]
"curse"
10
6
6
6
6
[/then]

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