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DNF十几种可附在装备上的攻击特效

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发表于 2024-10-23 14:09:14 | 显示全部楼层 |阅读模式
DNF十几种可附在装备上的攻击特效
类型分为以下几种。
1 攻击直接触发
2 击中敌人触发
3 每秒自动触发
4 被攻击触发
还有我说一点 [cooltime]是冷却 [probability] 是触发几率 可以自己改。
粘贴某个触发代码到你用的武器上然后再Decrypt.exe导入到pvf

剑舞
攻击直接触发:
代码
[if]


[set my state]
1
[my state]
'attack'


[cooltime]
100
[/if]


[then]


[target]
'all enemy' -1
[passive object]
20065 0 0 0 0 0 'Straight3.ptl'
[/passive object]


[/then]


[if]


[cooltime]
100
[my state]
'attack'
[attack success]
1
[/if]


[then]


[target]
'all enemy' -1
[passive object]
20065 0 0 0 0 0 'Straight3.ptl'
[/passive object]


[/then]




______________________________________________________________________________________________________________________________________________________________________________________________
光炎
攻击直接触发:
代码
[if]


[set my state]
1
[my state]
'attack'
[/if]


[then]


[target]
'myself' -1
[passive object]
8085 0 0 50 55 0 'DragonHeadEnergyBall.ptl'
[/passive object]


[/then]


[if]


[cooltime]
100
[my state]
'attack'
[attack success]
1
[/if]


[then]


[target]
'myself' -1
[passive object]
8085 0 0 50 55 0 'DragonHeadEnergyBall.ptl'
[/passive object]

______________________________________________________________________________________________________________________________________________________________________________________________
血蝴蝶
攻击直接触发:
代码
[if]


[cooltime]
100
[set my state]
1
[my state]
'attack'
[/if]


[then]


[target]
'myself' -1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48180 30 0 50 0 0 'Straight3.ptl'
[/passive object]


[then probability]
100.000000
[/then]


[if]


[cooltime]
100
[set my state]
1
[my state]
'jump attack'
[/if]


[then]


[target]
'myself' -1
[probability]
100
[reduce probability to human armor at pvp module]
90
[passive object]
48180 30 0 50 0 0 'Straight3.ptl'
[/passive object]


[then probability]
100.000000
[/then]
______________________________________________________________________________________________________________________________________________________________________________________________
冰龙吐息
攻击直接触发:
代码
[if]


[cooltime]
100
[set my state]
1
[my state]
'attack'
[/if]


[then]


[target]
'myself' -1
[probability]
100
[reduce probability to human armor at pvp module]
90
[passive object]
48159 0 0 0 0 0 Type:7 Str:587
[/passive object]


[/then]
______________________________________________________________________________________________________________________________________________________________________________________________
墓地邪龙锁链
击中敌人触发:
代码
[if]


[cooltime]
100
[attack success]
1
[/if]


[then]


[target]
'myself' -1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48194 0 0 0 0 0 Type:7 Str:587
[/passive object]


[/then]
______________________________________________________________________________________________________________________________________________________________________________________________
第二 章鱼须
击中敌人触发:
代码
[if]


[cooltime]
100
[attack success]
1
[/if]


[then]


[target]
'enemy' -1
[probability]
100
[passive object]
48150 0 0 0 0 0 Type:7 Str:587
[/passive object]


[/then]
______________________________________________________________________________________________________________________________________________________________________________________________
天之驱逐者的雷
攻击直接触发:
代码
[if]


[cooltime]
100
[set my state]
1
[my state]
'attack'
[/if]


[multiple then]


[then]


[target]
'myself' -1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48137 0 0 0 0 0 Type:7 Str:587
[/passive object]


[then probability]
100.000000
[/then]
________________________________________________________________________________________________________________________________________________________________________________________________
绿都电球
攻击直接触发:
代码
[if]


[cooltime]
100
[set my state]
1
[my state]
'attack'
[/if]


[then]


[target]
'myself' -1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48144 0 0 0 0 0 Type:7 Str:587
[/passive object]


[/then]
______________________________________________________________________________________________________________________________________________________________________________________________
无头骑士幻影
每秒自动触发:
代码
[if]


[time]
1000 2 1000
[/if]


[then]


[target]
'myself' -1
[passive object]
48190 0 0 0 0 0 Type:7 Str:587
[/passive object]


[/then] ____________________________________________________________________________________________________________________________________________________________________________________________
火箭侠导弹
攻击直接触发:
代码
[if]


[cooltime]
100
[set my state]
1
[my state]
'attack'
[/if]


[then]


[target]
'myself' -1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48142 0 0 0 0 0 Type:7 Str:587
[/passive object]


[/then]
____________________________________________________________________________________________________________________________________________________________________________________________
GT9600子弹乱射
攻击直接触发:
代码
[if]


[cooltime]
100
[set my state]
1
[my state]
'attack'
[/if]


[then]


[target]
'myself' -1
[probability]
100
[reduce probability to human armor at pvp module]
90
[passive object]
48191 0 0 0 0 0 Type:7 Str:587
[/passive object]


[/then]___________________________________________________________________________________________________________________________________________________________________________________________
陨石
击中敌人触发:
代码
[if]


[cooltime]
100
[attack success]
1
[/if]


[then]


[target]
'enemy' -1
[probability]
100
[passive object]
48030 0 0 0 99 1 Type:7 Str:587
[/passive object]


[/then]
__________________________________________________________________
十字斩
击中敌人触发:
代码
[if]


[cooltime]
100
[attack success]
1
[/if]


[then]


[target]
'myself' -1
[probability]
100
[passive object]
48073 120 0 60 25 0 'DragonHeadEnergyBall.ptl'
[/passive object]


[/then]
__________________________________________________________________________
百分比回血蓝
击中敌人触发:代码
[if]


[cooltime]
100
[attack success]
1
[/if]


[then]


[target]
'myself' -1
[probability]
100
[restore]
'hp' '%' 2 0
[restore]
'mp' '%' 2 0
[/then]
____________________________________________________________________________红色闪电
击中敌人触发:代码
[if]


[cooltime]
100
[attack success]
1
[/if]


[then]


[target]
'enemy' -1
[probability]
100
[passive object]
48074 0 0 0 40 0 Type:7 Str:587
[/passive object]


[/then]
__________________________________________________________________________________雷光爆炸
击中敌人触发:代码
[if]


[cooltime]
100
[attack success]
1
[/if]


[then]


[target]
'enemy' -1
[probability]
100
[passive object]
48075 0 0 70 25 0 Type:7 Str:587
[/passive object]


[/then]
____________________________________________________________________________火焰爆炸
击中敌人触发:代码
[if]


[cooltime]
100
[attack success]
1
[/if]


[then]


[target]
'enemy' -1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48077 0 0 0 64 0 Type:7 Str:587
[/passive object]


[/then]
____________________________________________________________________________飓风
攻击直接触发:代码
[if]


[cooltime]
100
[set my state]
1
[my state]
'attack'
[/if]


[multiple then]


[then]


[target]
'myself' -1
[probability]
100
[passive object]
48117 0 0 0 0 0 Type:7 Str:587
[/passive object]


[then probability]
100.000000
[/then]
____________________________________________________________________________召唤兵蛇 这个貌似不算 哈哈。
攻击敌人触发(目测有数量限制 ):
代码
[if]


[cooltime]
100
[attack success]
1
[/if]


[then]


[target]
'myself' -1
[duration]
600000
[probability]
100
[summon monster]
65000 90 1
[/then]
____________________________________________________________________________召唤僵尸
每秒自动触发:代码
[if]


[time]
100 1 5000
[my state]
'stand'
[/if]


[then]


[target]
'myself' -1
[duration]
60000
[summon monster]
65002 90 1
[/then]
____________________________________________________________________________天罗地网
攻击敌人触发 技能也会触发:代码
[if]


[cooltime]
100
[attack success]
1
[/if]


[then]


[target]
'myself' -1
[probability]
100
[passive object]
48076 120 0 60 25 0 'DragonHeadEnergyBall.ptl'
[/passive object]


[/then] ______________________________________________________________________________________________________________________________________________________________________________________________________被攻击出气功分身
被攻击时触发:
代码
[if]


[cooltime]
100
[hit]
1
[/if]


[then]


[probability]
100
[reduce probability to human armor at pvp module]
90
[perform skill]
'fighter' 69 30 10
[/then]

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