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DNF攻击时有2%的概率使所有敌人进入速薄状态3秒

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发表于 2024-10-23 15:42:49 | 显示全部楼层 |阅读模式
DNF攻击时有2%的概率使所有敌人进入速薄状态3秒
12 攻擊時,有2%的機率使所有敵人進入束縛狀態3秒。
(若敵人高於Lv70,則減少進入異常狀態的機率和效果;反之,則增加機率和效果)
[if]
[cooltime]
10000
[attack success]
1
[/if]
[then]
[target]
"all enemy"
-1
[duration]
3000
[reduce duration to human armor at pvp module]
60
[probability]
5
[reduce probability to human armor at pvp module]
80
[active status]
"hold"
70
[/then]
13 被攻擊時,有10%的機率使敵人進入中毒狀態0.5秒;中毒狀態下的敵人 每0.5秒受到5000點傷害。
(若敵人高於Lv70,則減少進入異常狀態的機率和效果;反之,則增加機率和效果)
[if]
[hit]
1
[/if]
[then]
[target]
"enemy"
-1
[duration]
500
[probability]
10
[active status]
"poison"
70
5000
[/then]
14 攻擊時,以2%的機率使自身恢復3%的HP和2%的MP。
[if]
[cooltime]
5000
[attack success]
1
[/if]
[then]
[target]
"myself"
-1
[probability]
2
[restore]
"hp"
"%"
3
0
[restore]
"mp"
"%"
2
0
[/then]
15 攻擊時,以3%的機率使自身增加35點力量、體力、智力和精神,效果持續20秒。
[if]
[cooltime]
30000
[attack success]
1
[/if]
[then]
[target]
"myself"
-1
[duration]
20000
[probability]
3
[stat]
"physical attack"
"+"
35
[stat]
"physical defense"
"+"
35
[stat]
"magical attack"
"+"
35
[stat]
"magical defense"
"+"
35
[/then]
16 攻擊時,以3%的機率減少敵人30%的HP。
(攻擊精英怪物時效果縮減為原來的1/3、對領主和深淵怪物的效果則縮減為1/6)
[if]
[event attack success]
1
[/if]
[then]
[target]
"enemy"
-1
[probability]
3
[weakness]
30
[/then]
17 攻擊時,以5%的機率出現紅色十字架。
[if]
[cooltime]
1000
[attack success]
1
[/if]
[then]
[target]
"myself"
-1
[probability]
5
[passive object]
48073
120
0
60
25
0
"DragonHeadEnergyBall.ptl"
[/passive object]
[/then]
18 攻擊時以2%的機率12秒內讓敵人陷入灼傷狀態,每0.5秒以30的攻擊力給予傷害,
四周的敵人每3秒以150的攻擊力給予傷害。
(若敵人高於Lv60,則減少進入異常狀態的機率;反之,則增加機率)
[if]
[cooltime]
18000
[attack success]
1
[/if]
[then]
[target]
"enemy"
-1
[duration]
12000
[probability]
2
[active status]
"burn"
60
950
750
1
3000
[/then]
19 攻擊時以2%的機率讓敵人20秒內呈現鈍化狀態,移動速度減少10%,攻擊速度減少10%。
(高於Lv25的對象得到的機率和效果減少,低於Lv25的對象則會增加)
[if]
[cooltime]
32000
[attack success]
1
[/if]
[then]
[target]
"enemy"
-1
[duration]
20000
[probability]
2
[active status]
"slow"
25
10
10
[/then]
20 攻擊時,以2%的機率施展隕石。
[if]
[cooltime]
1000
[attack success]
1
[/if]
[then]
[target]
"enemy"
-1
[probability]
2
[passive object]
48030
0
0
0
99
1
""
[/passive object]
[/then]
21 被攻擊時,有10%的機率使自身進入加速狀態20秒;
加速狀態下,增加12%的移動速度和12%攻擊速度。
[if]

[cooltime]
1000
[hit]
1
[/if]
[then]
[target]
"myself"
-1
[duration]
20000
[probability]
10
[reduce probability to human armor at pvp module]
78
[active status]
"haste"
35
12
12
[/then]
22 攻擊時,以5%的機率出現火焰爆炸。
[if]
[cooltime]
1000
[attack success]
1
[/if]
[then]
[target]
"enemy"
-1
[probability]
5
[reduce probability to human armor at pvp module]
80
[passive object]
48077
0
0
0
64
0
""
[/passive object]
[/then]
23 攻擊時以 2% 的機率5秒內讓敵人進入石化狀態,解除時以1550的攻擊力給予傷害。
(比Lv65高的目標陷入狀態機率較低,比 Lv65低的目標陷入狀態機率較高。決鬥場修正為 2.5秒)
[if]
[cooltime]
7500
[attack success]
1
[/if]
[then]
[target]
"enemy"
-1
[duration]
5000
[reduce duration to human armor at pvp module]
50
[probability]
2
[reduce probability to human armor at pvp module]
80
[active status]
"stone"
65
1550
[/then]
24 攻擊時以10% 機率敵人 1200的附加傷害
[if]
[attack success]
1
[/if]
[then]
[target]
"enemy"
-1
[probability]
10
[add absolute damage]
"all"
"+"
1200
[/then]
25 攻擊時,以1%的機率驅散敵人身上的所有有益狀態和Buff。
[if]
[attack success]
1
[/if]
[then]
[target]
"enemy"
-1
[probability]
1
[disenchant]
1
[/then]
26 [疾影手]冷卻時間減少50%(支援兵狀態下不適用)
别的角色和技能只需要改相应职业和技能代码就可以了
[skill data up]
"[swordman]"
37
"[all]"
"[level]"
0
"%"
50
[/skill data up]
提问如果去掉37 "[all]" "[level]" 0 是否会直接变成全部职业全部技能冷却缩短?
把swordman改成自己的职业的英文,然后37改成0应该就是当前职业全技能了………………
这个我倒没试过
我在改时装虽然是这么说但是我加上去没有任何卵用~ [skill cool time] -1000 用百度把技能冷却时间翻译成英文我加进去试试~
  27 攻擊時,以4%的機率出現布魯之怨靈。
[if]
[module]
"[dungeon type]"
[/module]
[cooltime]
20000
[attack success]
1
[/if]
[then]
[target]
"myself"
-1
[probability]
4
[passive object]
9104
0
0
0
70
0
""
[/passive object]
[/then]
28 爆擊傷害增加 20%

[if]
[event attack success]
1
[/if]
[then]
[target]
"enemy"
-1
[increase critical damage]
"%"
20
[/then]

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